The following individual card rulings have been compiled from the archived UDE Gameplay FAQ database [REF] and the Konami Card Rulings documents [CRMS, RGBT, ANPR, SOVR, ABPF, HA01, SDMM]. Notable cards have streamlined rulings and additional information cross-referenced against Pojo / Duelistgroundz. SABER HOLE
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
SABER SLASH Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
SACRED PHOENIX OF NEPHTHYS
SAGE OF SILENCE
SAGE OF STILLNESS
SAKURETSU ARMOR
SALVAGE Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand.
SAMSARA
SAMSARA LOTUS
SAND MOTH
SANGA OF THE THUNDER
SANGAN (1) When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand.
SANGUINE SWAMP (1) If you control any other Spell or Trap Cards, destroy this card. (2) Face-down Spell and Trap Cards cannot be activated. (3) Destroy this card during your 2nd Standby Phase after activation.
SASUKE SAMURAI
SASUKE SAMURAI #2 (1) Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
SASUKE SAMURAI #4
SAUROPOD BRACHION
SAVAGE COLOSSEUM
SCANNER
SCAPEGOAT
SCARY MOTH
SCROLL OF BEWITCHMENT
SCRUBBED RAID
SEA DRAGON LORD GISHILNODON (1) When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.
SEA KOALA
SEAL OF WICKEDNESS
SEARCHLIGHTMAN
SECOND COIN TOSS
SECOND GOBLIN (1) Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. (2) When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (C) (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
SECRET BARREL
SECRET PASS TO THE TREASURES
SECRET VILLAGE OF THE SPELLCASTERS (1) If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. (2) If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
SECRETS OF THE GALLANT
SEED CANNON
SELF-DESTRUCT BUTTON
SENET SWITCH
SENRI EYE
SERIAL SPELL
SERPENTINE PRINCESS
SHADOW DELVER
SHADOW OF EYES
SHADOW-IMPRISONING MIRROR When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
SHADOWPRIESTESS OF OHM
SHADOWSLAYER
SHARE THE PAIN
SHARK CRUISER
SHIELD & SWORD
SHIELD CRUSH
SHIELD WARRIOR
SHIELD WORM
SHIEN'S SPY
SHIFTING SHADOWS
SHINATO, KING OF A HIGHER PLANE
SHINING ANGEL
SHINING SILVER FORCE
SHINY BLACK C (1) When 1 Synchro Monster is Special Summoned to your opponent's side of the field, you can remove from play this card in the Graveyard to destroy that monster.
SHIRE, LIGHTSWORN SPIRIT (1) This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. (2) During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
SHOOTING STAR BOW - CEAL
SHORT CIRCUIT
SHREDDER
SHRINK Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
SHUTENDOJI
SILENT ABYSS
SILENT INSECT
SILENT STRIDER
SILENT SWORDSMAN LV3
SILENT SWORDSMAN LV5
SILLVA, WARLORD OF DARK WORLD Also see rulings for “Dark World Monsters”.
SILVER WING
SIMORGH, BIRD OF ANCESTRY
SINISTER SEEDS
SINISTER SERPENT
SINISTER SPROCKET
SIX SAMURAI UNITED
SKILL DRAIN Pay 1000 Life Points. (1) The effects of all face-up Effect Monsters are negated.
SKILL SUCCESSOR (1) Select 1 face-up monster you control. It gains 400 ATK until the End Phase. (2) You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.
SKILLED DARK MAGICIAN
SKILLED WHITE MAGICIAN
SKREECH
SKULL CONDUCTOR
SKULL INVITATION
SKULL KNIGHT #2
SKULL LAIR
SKULL ZOMA
SKY SCOURGE INVICIL
SKY SCOURGE NORLERAS (C) This card cannot be Normal Summoned or Set. (S) This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. (1) You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.
SKYSCRAPER (1) When an "Elemental Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
SKYSCRAPER 2 - HERO CITY
SLIP SUMMON
SLIP OF FORTUNE
SMALL PIECE GOLEM
SMASHING GROUND Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
SMOKE GRENADE OF THE THIEF
SNAKE DEITY'S COMMAND
SNAKE RAIN
SNAKE WHISTLE
SNATCH STEAL
SNIPE HUNTER (1) You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
SNOWMAN EATER (1) When this card is flipped face-up, destroy 1 face-up monster on the field.
SOLAR FLARE DRAGON
SOLAR RECHARGE Discard 1 "Lightsworn" monster. (1) Draw 2 cards then send the top 2 cards of your Deck to the Graveyard.
SOLEMN JUDGMENT Pay half of your Life Points. (1) Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
SOLIDARITY If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
SOLITAIRE MAGICIAN
SONIC JAMMER
SOUL ABSORPTION
SOUL DEMOLITION
SOUL DEVOURING BAMBOO SWORD
SOUL EXCHANGE* (1) Select 1 monster your opponent controls. This turn you can Tribute that monster as if you controlled it. (C) You cannot conduct your Battle Phase the turn you activate this card.
SOUL OF FIRE
SOUL OF PURITY AND LIGHT (C) This card cannot be Normal Summoned or Set. (S) This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. (1) During your opponent's Battle Phase, monsters they control lose 300 ATK.
SOUL RELEASE
SOUL REVERSAL
SOUL-ABSORBING BONE TOWER
SPACE GIFT
SPACEGATE
SPARK BLASTER
SPATIAL COLLAPSE
SPEAR CRETIN
SPEAR DRAGON
SPECIAL HURRICANE
SPELL ABSORPTION
SPELL CANCELLER (1) As long as this card remains face-up on the field, Spell Cards cannot be activated. (2) The effects of all Spell Cards are also negated.
SPELL CHRONICLE
SPELL ECONOMICS
SPELL GEAR
SPELL OF PAIN
SPELL REACTOR RE
SPELL RECLAMATION
SPELL SHIELD TYPE-8
SPELL VANISHING
SPELLBINDING CIRCLE
SPHINX TELEIA
SPIDER’S LAIR
SPIDER EGG
SPIDER WEB
SPIRAL SPEAR STRIKE
SPIRIT BARRIER
SPIRIT BURNER
SPIRIT ELIMINATION
SPIRIT FORCE
SPIRIT MONSTERS The following rules apply to all Spirit Monsters:
SPIRIT OF THE PHARAOH
SPIRIT OF THE POT OF GREED
SPIRIT OF THE SIX SAMURAI (1) Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. (2) When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (3) When the equipped monster destroys an opponent's monster by battle, draw 1 card. (C) (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
SPIRIT REAPER (1) This card cannot be destroyed by battle. (2) Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. (3) If this card successfully attacks directly, your opponent randomly discards 1 card.
SPIRIT'S INVITATION
SPIRITUAL EARTH ART - KUROGANE
SPIRITUAL ENERGY SETTLE MACHINE
SPIRITUAL FOREST
SPIRITUAL WIND ART - MIYABI
SPIRITUALISM Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
SPLENDID VENUS
SPRING OF REBIRTH
SPYDER SPIDER
STAR BLAST
STARDUST DRAGON (1) You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster’s effect that destroys a card(s) on the field, and destroy that card. (2) If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase.
STARDUST DRAGON/ASSAULT MODE This card cannot be Normal Summoned or Set. (C) This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". (1) You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. (2) If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. (3) When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.
STARDUST XIAOLONG Special Summoning this monster is a Trigger Effect that that activates in the Graveyard.
STATUE OF THE WICKED
STAUNCH DEFENDER
STARLIGHT ROAD Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 “Stardust Dragon” from your Extra Deck.
STEALTHROID
STEAMROID
STEEL SCORPION
STONE STATUE OF THE AZTECS
STOP DEFENSE
STORM CALLER
STORMING WYNN
STRAIGHT FLUSH
STRAY LAMBS
STRIKE NINJA (1) You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player’s turn. You can only use this effect once per turn.
STRONG WIND DRAGON
STUMBLING Any monster that is Normal Summoned, Flip Summoned, or Special Summoned is changed to Defense Position.
STYGIAN DIRGE
SUBSTITOAD (1) You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". (2) "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
SUCCESS PROBABILITY 0% Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.
SUIJIN
SUMMON CLOUD
SUMMON LIMIT Neither player can Summon more than two times per turn.
SUMMON REACTOR SK
SUMMONER OF ILLUSIONS
SUMMONER'S ART
SUN DRAGON INTI
SUPAY
SUPER DOUBLE SUMMON
SUPER JUNIOR CONFRONTATION
SUPER POLYMERIZATION
SUPER REJUVENATION (L) During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
SUPER ROBOLADY
SUPER ROBOYAROU
SUPER SOLAR NUTRIENT
SUPER VEHICROID - STEALTH UNION
SUPERNATURAL REGENERATION
SUPERVISE (C) Equip only to a Gemini monster. (1) It is treated as an Effect Monster, and gains its effect(s). (2) When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard.
SUPERALLOY BEAST RAPTINUS
SUPERANCIENT DEEPSEA KING COELACANTH (1) Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. (2) If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.
SUPER-ELECTROMAGNETIC VOLTECH DRAGON
SUPPLY
SUPREMACY BERRY
SUSA SOLDIER
SWALLOW FLIP Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
SWAP FROG (S) You can discard 1 WATER monster to Special Summon this card from your hand. (1) When this card is Summoned, you can select and sent 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. (2) Once per turn, you can return 1 monster you control to the hand to Normal Summon 1 “Frog” monster, except “Swap Frog” or “Frog the Jam”, in addition to your Normal Summon or Set this turn.
SWIFT BIRDMAN JOE
SWIFT GAIA THE FIERCE KNIGHT
SWIFT SAMURAI STORM!
SWING OF MEMORIES
SWORD HUNTER
SWORD MASTER
SWORD OF DARK RITES
SWORD OF DEEP-SEATED
SWORD OF KUSANAGI
SWORD OF SPARKLES
SWORD OF THE SOUL-EATER
SWORDS OF CONCEALING LIGHT
SWORDS OF REVEALING LIGHT
SYMBOL OF HERITAGE
SYMBOLS OF DUTY Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
SYNCHRO BARRIER
SYNCHRO CONTROL
SYNCHRO DEFLECTOR
SYNCHRO STRIKE
SYNTHETIC SERAPHIM
SYSTEM DOWN Pay 1000 Life Points. (1) Remove from play all Machine-Type monsters on your opponent's side of the field and in their Graveyard.
T.A.D.P.O.L.E.
TACTICAL ESPIONAGE EXPERT
TALISMAN OF SPELL SEALING
TALISMAN OF TRAP SEALING
TAUNT
TELEKINETIC POWER WELL
TELEKINETIC SHOCKER
TELEPATHIC POWER
TELEPORT
TEMPLE OF THE SUN
TERRIBLE DEAL
TERRORKING ARCHFIEND
TEST TIGER (1) If you control a "Gladiator Beast" monster, you can Special Summon this card. (2) You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
TETHYS, GODDESS OF LIGHT (1) When you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
THE A. FORCES
THE AGENT OF CREATION - VENUS
THE AGENT OF FORCE - MARS
THE AGENT OF JUDGMENT - SATURN
THE AGENT OF WISDOM - MERCURY
THE BEGINNING OF THE END
THE BIG MARCH OF ANIMALS
THE CALCULATOR
THE CREATOR
THE CREATOR INCARNATE
THE DARK - HEX-SEALED FUSION (1) You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). (2) By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck.
THE DARK CREATOR (C) This card cannot be Normal Summoned or Set. (S) This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. (1) Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard.
THE DARK DOOR
THE DRAGON'S BEAD
THE EARTH - HEX-SEALED FUSION (1) You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). (2) By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
THE EMPEROR'S HOLIDAY
THE END OF ANUBIS
THE EYE OF TRUTH
THE FIRST SARCOPHAGUS
THE FLUTE OF SUMMONING DRAGON
THE FORCES OF DARKNESS
THE FORGIVING MAIDEN
THE GRAVEYARD IN THE FOURTH DIMENSION
THE HUNTER WITH 7 WEAPONS
THE IMMORTAL BUSHI
THE IMMORTAL OF THUNDER
THE KICK MAN
THE LADY IN WIGHT
THE LAST WARRIOR FROM ANOTHER PLANET
THE LAW OF THE NORMAL
THE LEAGUE OF UNIFORM NOMENCLATURE
THE LEGENDARY FISHERMAN
THE LIGHT - HEX-SEALED FUSION (1) You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). (2) By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
THE PUPPET MAGIC OF DARK RULER
THE SECRET OF THE BANDIT
THE SHALLOW GRAVE
THE SIX SAMURAI - IROU (1) While you control another "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. (2) If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
THE SIX SAMURAI - KAMON (1) Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. (2) If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
THE SIX SAMURAI - NISASHI (1) While you control another "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. (2) If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
THE SIX SAMURAI - YAICHI (1) Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. (2) If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
THE SIX SAMURAI - YARIZA (1) While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. (2) If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
THE SIX SAMURAI - ZANJI (1) While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step.(2) If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
THE SPELL ABSORBING LIFE
THE THING IN THE CRATER
THE TRANSMIGRATION PROPHECY
THE UNFRIENDLY AMAZON
THE UNHAPPY GIRL
THE WARRIOR RETURNING ALIVE
THE WHITE STONE OF LEGEND (1) When this card is sent to the Graveyard, add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
THE WICKED AVATAR
THE WICKED WORM BEAST
THE WORLD TREE
THEBAN NIGHTMARE
THEINEN THE GREAT SPHINX
THESTALOS THE FIRESTORM MONARCH
THOUGHT RULER ARCHFIEND (1) When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. (2) You can pay 1000 Life Points to negate the activation of a Spell or Trap Card that targets 1 Psychic-Type monster, and destroy it.
THORN OF MALICE
THOUSAND ENERGY
THOUSAND KNIVES
THOUSAND NEEDLES
THOUSAND-EYES RESTRICT
THREATENING ROAR
THROWSTONE UNIT
THUNDER CRASH
THUNDER DRAGON
THUNDER KING RAI-OH (1) Neither player can add cards from their Deck to their hand except by drawing them. (2) You can send this face-up card to the Graveyard to negate the Special Summon of 1 of your opponent monsters, and destroy it.
THUNDER NYAN NYAN
THUNDER OF RULER You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn.
TIGER DRAGON
TIME MACHINE
TIME PASSAGE
TIME WIZARD
TIMEATER
TIMIDITY
TOKEN THANKSGIVING
TOLL
TONGUE TWISTER (1) If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
TOON GEMINI ELF
TOON MERMAID
TOON TABLE OF CONTENTS
TOON WORLD
TORAPART
TORNADO WALL
TORRENTIAL TRIBUTE
TOTAL DEFENSE SHOGUN
TOTEM DRAGON (1) This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. (2) If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. (C) If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
TOWER OF BABEL
TOY MAGICIAN
TRADE-IN Discard 1 Level 8 monster. Draw 2 cards.
TRAGEDY
TRAGOEDIA (1) You can Special Summon this card from your hand when you take Battle Damage. (2) This card gains 600 ATK and DEF for each card in your hand. (3) Once per turn, you can send 1 monster from your hand to the Graveyard to take control of 1 face-up monster your opponent controls with the same Level as the sent monster. (4) Once per turn, you can select 1 monster in your Graveyard; this card's Level becomes the same as that monster's, until the End Phase.
TRANSCENDENT WINGS
TRANSMIGRATION BREAK
TRAP DUSTSHOOT
TRAP EATER (C) This card cannot be Normal Summoned or Set. (S) This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
TRAP HOLE Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
TRAP JAMMER
TRAP MASTER
TRAP MONSTERS (These rules apply to: "Cyber Shadow Gardna", "Embodiment of Apophis", "Machine King - 3000 B.C.", "Metal Reflect Slime", "Stronghold the Moving Fortress", and "Zoma the Spirit".)
TRAP OF BOARD ERASER
TRAP OF THE IMPERIAL TOMB
TRAP REACTOR Y FI
TRAP RECLAMATION
TRAP STUN Negate the effects of all other Trap Cards on the field during this turn.
TREE OTTER
TREEBORN FROG (1) If this card is in your Graveyard during your Standby Phase and you control no Spell or Trap Cards, you can Special Summon it. This effect cannot be activated if you control a face-up “Treeborn Frog”.
TRIAL OF THE PRINCESSES
TRIANGLE ECSTASY SPARK
TRIBE-INFECTING VIRUS
TRI-BLAZE ACCELERATOR
TRIBUTE DOLL
TRIDENT DRAGION
TRIGGERED SUMMON
TROJAN BLAST
TROJAN GLADIATOR BEAST
TRUCKROID
TSUKUYOMI
TUNER CAPTURE
TUNER’S SCHEME
TUNINGWARE (1) If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. (2) If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
TURBO BOOSTER
TURBO CANNON
TURBO ROCKET
TURBO SYNCHRON (1) When this card declares an attack, you can change the attack target to Defense Position. (2) When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took.
TURBO WARRIOR
TURRET WARRIOR
TUTAN MASK
TWILIGHT ROSE KNIGHT
TWIN SWORDS OF FLASHING LIGHT - TRYCE
TWIN-BARREL DRAGON
TWIN-HEADED BEHEMOTH
TWIN-SHIELD DEFENDER
TWIN-SWORD MARAUDER
TWO THOUSAND NEEDLES
TWO-MAN CELL BATTLE
TWO-PRONGED ATTACK
TYPE ZERO MAGIC CRUSHER
TYRANNO INFINITY
TYRANT DRAGON
TYTANNIAL, PRINCESS OF CAMELLIAS (1) You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it.
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