Monster Total: 21
Spell Total: 11
Trap Total: 8
Deck Total: 40
Brand your opponent’s strongest monsters with the Mark of the Rose! Once marked, their loyalty will waver and allow you to make use of them how you see fit. The popular Plant engine opens additional avenues when the number of potential Plant targets for Lonefire is increased. You’ll still enjoy Synchro Summoning with Dandylion, but this time you’ll have three copies of a pseudo-Snatchsteal! If you’re feeling tough, play around with Cactus Bouncer and lock both players out of Special Summoning entirely, either until they’ve found an answer, or you’ve beaten them into submission.
The deck’s main strategy is to make use of Mark of the Rose to steal powerful Synchro Monsters from your opponent so that you can use them to beat through their defenses. This strategy is streamlined by playing Mystic Tomato and Lonefire, monsters that rapidly load your Graveyard with the necessary Plants to banish as cost for the Mark of the Rose. The standard Plant engine means Debris is still a powerful Normal Summon for an easy Level 7 Synchro play, though the Plant engine can also be used to recruit Koa’ki Meiru Gravirose. Gravirose allows you to bury a Level 3 or lower Monster from your Deck during each of your Standby Phases, assuming you can keep her alive! This means dumping Plaguespreader Zombie, Dandylion, Necro Gardna, and others straight from the Deck! Since Mystic Tomato is a Plant you can also devote your Normal Summon to a battle tutor who can recruit Gale, Sangan, or Plague directly from the Deck while also feeding Mark of the Rose.
Plant Toolboxes' Strengths and Weaknesses
Plant Toolbox can set up the Graveyard for easy Synchro plays like other strategies that make use of the Plant engine, while also incorporating useful mid range cards like Mark of the Rose to get extra mileage out of dead Plants. Synchro plays are readily available with how many Tuners can be crammed into the deck, and many of the format staple Spells and Traps fit with ease. The deck does however suffer if confronted with anti-graveyard Side Deck cards like Necrovalley or targeted removal by D.D. Crow and Soul Release. Floodgates are also a nightmare to deal with due to the relatively poor Spell/Trap removal options in the Main Deck, making Continuous Traps such as Rivalry of Warlords and Gozen Match particularly punishing. Additionally, Pot of Avarice becomes less playable the more frequently you resolve Mark of the Rose, unless you’re really cranking out Synchros, posing the risk of potential dead draws in the early and mid game. While access to powerful boss monsters is simplified with how rapidly one can deck thin, a lot of your turn depends on the successful use of your Normal Summon. Disruptions here can cause awkward choke points.