The 7-timing Damage Step (presented below) is as it existed in 2010 [1, 2]. View the contemporary 5-timing Damage Step HERE.
Start Step
- The turn player declares that he/she is entering the Battle Phase.
- The turn player has the priority to play or activate a Spell Speed 2 effect or card (ex: "Threatening Roar") at the start of Battle Phase.
Battle Step
Substep 1. Attack Declaration
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Cards such as "Mirror Force", "Battle Fader", "Turbo Synchron", "XX-Saber Fulhelmknight", and "Light End Dragon" meet their activation timing here.
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Substep 2. Before the Damage Step
- Multiple chains built with Spell Speed 2 or higher cards (that do not activate in response to an attack declaration).
- Attacks can still be stopped (by "Enemy Controller", "Book of Moon", or "Compulsory Evacuation Device").
- Once both players declare they do not wish to activate additional cards / effects, the Damage Step is entered.
Damage Step
The Damage Step in Edison Format plays differently than contemporary Yugioh.
Substep 1. Start of the Damage Step
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Substep 2. Reveal the Set Monster
A face-down monster being attacked is flipped face-up.
A face-down monster being attacked is flipped face-up.
- Flip Effects and 'when this card is flipped face-up' Trigger Effects DO NOT activate at this time
- Such effects will activate in Substep 6 - Resolve Effects, even if the monster is no longer on the field.
- Continuous Effects of the flipped monsters apply immediately.
- Continuous Effects that prevent the flipped monster from being attacked (ex: "Command Knight") DO NOT stop the attack.
- Continuous(-like) Effects that would destroy / remove the monster from the field DO NOT APPLY at this time
- Examples include "Giant Kozaki", "Rivalry of Warlords", and "Gozen Match".
Substep 3. Before Damage Calculation
Any number of Chains can be built with:
FIRST: Effects that apply 'during damage calculation (only)' are applied immediately before the chain is formed.
ONLY ONE MANUAL CHAIN may be built involving:
FINALLY: Monsters are marked as "destroyed by battle" and remain face-up on the field.
Any number of Chains can be built with:
- Counter Trap Cards (ex: "Solemn Judgment", "Divine Wrath").
- Spell Speed 2 ATK/DEF modifiers (ex: "Shrink", "Forbidden Chalice").
- Effects that specify activation timing 'before damage calculation' within the Damage Step.
- Trigger(-like) Effects (ex: "Reflect Bounder", "Ehren, Lightsworn Monk").
- Monster Effects that negate activation of cards/effects (ex: "Herald of Orange Light", "Light and Darkness Dragon").
FIRST: Effects that apply 'during damage calculation (only)' are applied immediately before the chain is formed.
ONLY ONE MANUAL CHAIN may be built involving:
- Monster Effects that modify ATK/DEF 'during the damage step'
- Examples include "Injection Fairy Lily", "Honest", and "Blackwing - Kalut the Moon Shadow".
- Examples include "Injection Fairy Lily", "Honest", and "Blackwing - Kalut the Moon Shadow".
- Counter Trap Cards (ex: "Solemn Judgment", "Divine Wrath").
- Spell / Trap Cards whose card text specifies 'during damage calculation'.
- "Shrink" CANNOT be activated in this substep.
- Effects that specify activation timing 'during damage calculation' (ex: "Kuriboh").
- Monster Effects that negate activation of cards/effects (ex: "Herald of Orange Light", "Light and Darkness Dragon").
- Example: Player A's "Elemental Hero Neos" attacks Player B's Attack Position "Injection Fairy Lily" while "Skyscraper" is active. Player B's "Injection Fairy Lily" increases its ATK to 3400. After the chain resolves, "Skyscraper's" Continuous-like Effect is applied to increase the ATK of "Elemental Hero Neos" to 3500.
FINALLY: Monsters are marked as "destroyed by battle" and remain face-up on the field.
- Such monsters CANNOT be returned to the hand or Deck by card effects.
- Such monsters CANNOT be used as cost for the activation of other cards/effects.
- Such monsters' Continuous Effects CEASE to apply (ex: "Fossil Dyna Pachycephalo").
- Such monsters are recognized by Continuous(-like) Effects (ex: "Dark Ruler Ha Des", "Revived King Ha Des").
Substep 5. After Damage Calculation
FIRST: Continuous(-like) Effects that cause the monster to self-destruct / be sent to the Graveyard apply immediately (without the chain).
A MANUAL CHAIN may be built involving:
FIRST: Continuous(-like) Effects that cause the monster to self-destruct / be sent to the Graveyard apply immediately (without the chain).
- Examples include "Giant Kozaki", "Rivalry of Warlords", and "Gozen Match".
- Effects that activate when Battle Damage (ex: "Don Zaloog") is inflicted will miss the timing for activation.
- Effects that activate/apply at the end of the Battle Phase miss their activation timing.
- Examples include "Gladiator Beast" monsters, and "Goblin Attack Force".
- Counter Trap Cards (ex: "Solemn Judgment", "Divine Wrath").
- Cards/Effects that activate when Battle Damage is dealt (ex: "Gorz, the Emissary of Darkness", "Elemental Hero Voltic").
- Trigger(-like) Effects that met their trigger condition (ex: "Red Dragon Archfiend").
- Monster Effects that negate activation of cards/effects (ex: "Herald of Orange Light", "Light and Darkness Dragon").
- Example 1: "Gorz, the Emisssary of Darkness" is Special Summoned while "Black Garden" is active.
- Example 2: "Elemental Hero Stratos" is Special Summoned by "Elemental Hero Voltic" (whose effect was Chain Link 1).
A MANUAL CHAIN may be built involving:
- Counter Trap Cards (ex: "Solemn Judgment", "Divine Wrath").
- Flip Effects and 'when this card is flipped face-up' Trigger Effects (ex: "Ryko, Lightsworn Hunter", "Snowman Eater").
- Trigger(-like) Effects that met their trigger condition (ex: "D.D. Warrior Lady", "Wall of Illusion").
- Monster Effects that negate activation of cards/effects (ex: "Herald of Orange Light", "Light and Darkness Dragon").
- Example 1: "Peten the Dark Clown" is milled from the Deck by "Iron Chain Dragon" (whose effect was Chain Link 1).
- Example 2: "Peten the Dark Clown" is Special Summoned from the Deck while "Black Garden" is active.
Substep 7. End of the Damage Step
FIRST: Monsters destroyed by battle are sent to the Graveyard / elsewhere due to some Condition or Lingering Effect.
FIRST: Monsters destroyed by battle are sent to the Graveyard / elsewhere due to some Condition or Lingering Effect.
- This does not start a chain (ex: "Archlord Kristya", "Plaguespreader Zombie" Special Summoned by its own effect).
- Counter Trap Cards (ex: "Solemn Judgment", "Divine Wrath").
- Trigger(-like) Effects that met their trigger condition:
- 'when this card destroys a monster by battle', even if that monster is no longer face-up on the field (ex: "XX-Saber Fulhelmknight", "Blue Thunder T-45").
- 'when this card destroys a monster by battle and sends it to the Graveyard', but ONLY IF that monster is face-up on the field and the monster destroyed was specifically sent to the Graveyard (ex: "Goyo Guardian").
- 'when this card is destroyed by battle [and sent to the Graveyard]' (ex: the battle tutors, "Colossal Fighter").
- 'at the end of the Damage Step', even if that monster is not face-up on the field (ex: "Legendary Jujitsu Master").
- 'when this card destroys a monster by battle', even if that monster is no longer face-up on the field (ex: "XX-Saber Fulhelmknight", "Blue Thunder T-45").
- Cards/Effects whose activation requirement were met (ex: "Michizure").
- Quick/Trigger Monster Effects that negate activation of cards/effects (ex: "Herald of Orange Light", "Light and Darkness Dragon").
- Example 1: "Red Gadget" is Special Summoned by "Giant Rat" (whose effect resolved as Chain Link 1).
- Example 2: "Red Gadget" is Special Summoned from the Deck while "Black Garden" is active.
- Lingering Effects that apply 'until the end of the Damage Step' / 'during the Damage Step (only)' expire.
- The Damage Step ends when both players decline to activate any additional cards/ effects and the Battle Step is then re-entered.
- To proceed to the End of the Battle Phase: the turn player declares their intent to end the Battle Phase.
End Step
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