“When this card destroys a monster by battle [and sends it to the Graveyard]” effects activate during the End of the Damage Step, but some work differently than others!
EDISON LEGENDS has concluded, marking the 11th anniversary of SJC - Edison 2010. ONE HUNDRED AND TWENTY THREE DUELISTS partook in the Double Elimination tournament bringing with them a slew of unique and diverse Decks!
But only one could come out on top. Congratulations on the win, Topher! You surprised everyone with your tech choices and displayed tremendous skill! Check out his interview with Gibbination in the video below!
Special thanks to FormatLibrary.com for organizing the tournament! Thanks aswell to our fellow sponsors: Luxury Gaming, and the guys at the Ed Edd & Edison YouTube Channel for their donations and live event coverage!
Finally, a special thankyou to all the Duelists who set aside the time to take part in this event! Expected tournout was blown out of the water! We will continue to build up this site as a resource to service all Duelists interested in Edison Format!
Click here to watch the Edison Legends tournament unfold live on Twitch!
Register for the May 1st Edison Tournament by typing "!join" anywhere inside the Format Library Discord to register.
The tournament is double elimination and free to enter.
The tournament starts May 1st, 2021 at 12PM EST / 16:00 GMT
Edison Legends Prize Pool:
1st Place - $240 value - 1st ed. Blackwing Armor Master (UTR) ($130), 75th SJC Anniversary Playmat ($60), Cash ($50)
2nd Place - $120 value - LODT Honest ($40), TDGS Stardust Dragon ($30), Cash ($50)
3rd Place - $60 value - Hand Trap Package ($14), Dragon Synchros ($16), Cash ($30)
4th Place - $30 value - Glad Beast Package ($15), Cash ($15)
5th/6th Place - $15 value - BW Package ($8), Cash ($7)
7th/8th Place - $10 value - QD Plant Package ($5), Cash ($5)
The Rulings & Erratas page has been updated to include rulings for "Imperial Custom" and "Trap Monsters". These rulings will be especially useful if you're considering innovating a Deck around "Uria, Lord of Searing Flame" (have you read our last blog post about Special Summons that DO/DO NOT use the chain? Uria makes an appearance)! Trap Monsters that can't be destroyed by battle? "Heavy Storm" resulting in a mere 1-for-1 exchange? Check it out and let us know if we missed anything!
The 6 Trap Monsters available for play in Edison Format are (from left to right):
- Cyber Shadow Guardna
- Embodiment of Apophis
- Machine King - 3000 B.C.
- Metal Reflect Slime
- Stronghold the Moving Fortress
- Zoma the Spirit
With so many monsters capable of Special Summoning themselves it becomes important to distinguish between the type of Special Summon being conducted.
- A Summon effect, also called a Built-in Special Summon, DOES NOT START A CHAIN, and may include costs such as discarding a card. These come in the form of Summon Conditions (ex: "Quickdraw Synchron") and Summon Effects (ex: "Cyber Dragon").
- A Special Summon with a monster effect (ex: "Dark Simorgh", "Level Eater") DOES START A CHAIN.
Click HERE for a list of notable monsters!
-Monsters in the Main Deck section DO NOT START A CHAIN.
-Monsters in the Side Deck section DO USE THE CHAIN when their effect to Summon is activated.
The Rulings & Erratas page has been updated to include an entry elucidating the effect of "Destiny Hero - Diamond Dude". Dodge costs, ignore Activation requirements, and snub pesky Conditions! Be warned, "Gold Sarcophagus" has some problematic text!
Unsure what your opponent means by "it doesn't activate, it misses the timing"? Confused why your opponent is saying "during damage calculation" before activating Kalut? Unsure why Catastor doesn't destroy face-down monsters but a FLIP monster's effect still activates after being shuffled back into the Deck by Ehren? We've been hard at work compiling a thorough "Rulings & Erratas" page complete with the most updated card texts that were available at the time of SJC - Edison 2010. Find hidden tech to up your game and innovate new strategies! Afterwards, head on over to the "Damage Step" page for a detailed breakdown of the 7 timings of the Damage Step, and use this handy flowchart to make sure your effects are resolving on time! All this and more can be found under the "How to Play" tab!
"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle."
- Sun Tzu
Join us May 1, 2021 at 12PM EST as we celebrate the 11th anniversary of SJC Edison.
Edison Legends is a double elimination tournament hosted by LUX Gaming, "Ed, Edd, & Edison", Format Library, and us. It is absolutely FREE to enter. The tournament will be run through the Format Library discord, which you can join here: https://discord.gg/6ZVN7pKHmH
Prizes and other specifics such as round times, tournament rules, etc. can also be found on the Format Library Discord. Sign up starts April 30th.
Many cards have straight forward effects and activation conditions, and the interactions between two players can flow very smoothly in line with Konami’s official flowchart. However, there exist many exceptions whose card text is sufficiently vague that even experienced duelists can struggle without a ruling consultation. This section will catalogue those cards and relevant interactions which are not immediately obvious, as well as link to resources to better understand the underlying game mechanics. Many individual card rulings established under Upper Deck Entertainment’s management of the game can be found here. See the article “Simultaneous Effects Go On Chain”(SEGOC) for clarification regarding multiple Effects activating simultaneously. Individual cards catalogued herein are listed below and can be searched for via "Ctrl + F".
Missing the Timing and Illegal Activation
Certain cards and effects possess particular activation timing / Trigger conditions which restrict when they may be played. Such cards may only be activated in response to a specific event, and thus can be obstructed by methodical construction of Chain Links. Effects which CAN miss the timing are Optional Trigger Effects on Monster Cards, these effects follow a “When… you can…” structure. Mandatory Trigger Effects, and Optional “If… you can…” Effects will not miss the timing and will activate in a new chain, whether or not their trigger condition was the last thing to happen. There are some instances in which cards may not legally be activated as their trigger condition was not actually the last thing to happen (i.e. Bottomless Trap Hole vs. Drill Warrior’s effect to special summon itself) as a result of the textual conjunctives used in the card effect (see Conjunctives section of this page).
Trigger-like and Ignition-like Effects of Continuous Trap / Spell Cards
Trigger-like Effects of Continuous Spells / Traps may be activated along with the activation of the Spell/Trap itself when its Trigger condition has been met, or whenever its Trigger condition is met while it is face-up on the field. You may not activate the Trigger-like Effect or a Continuous Spell/Trap Card later in the same Chain as the card’s activation, this is because it has not yet successfully resolved. For additional clarification, please refer to the entry on Trigger-like Effects here.
Continuous Trap Cards Treated as Monsters
Often referred to as Trap Monsters, Continuous Traps which Special Summon themselves occupy BOTH a Spell Card / Trap Card Zone and a Monster Card Zone. Additionally, a Trap Monster targeted by Book of Moon will be set to the Spell Card / Trap Card Zone and cannot be activated the remainder of that turn (as this is treated as being the turn in which it was set). For additional clarification, please refer to the Yugipedia entry on Trap Monsters here.
Individual Card Rulings
Blackwing – Gale the Whirlwind