The following individual card rulings have been compiled from the archived UDE Gameplay FAQ database [REF] and the Konami Card Rulings documents [CRMS, RGBT, ANPR, SOVR, ABPF, HA01, SDMM]. Notable cards have streamlined rulings and additional information cross-referenced against Pojo / Duelistgroundz. 3-HUMP LACOODA
(1) If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.
7 When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
8-CLAWS SCORPION (1) Once per turn, you can flip this card into face-down Defense Position. (2) When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
A CAT OF ILL OMEN FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
'A' CELL BREEDING DEVICE (1) During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
'A' CELL INCUBATOR (1) Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. (2) When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
'A' CELL SCATTER BURST Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
A DEAL WITH DARK RULER You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck.
A FEATHER OF THE PHOENIX Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
A FEINT PLAN A player cannot attack face-down monsters during this turn.
A HERO EMERGES You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.
A LEGENDARY OCEAN (C) This card's name is treated as "Umi". (1) Reduce the Level of all WATER monsters in both players' hands and on the field by 1. (2) All WATER monsters gain 200 ATK and DEF.
A MAN WITH WDJAT (1) When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
A RIVAL APPEARS! Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
A WINGBEAT OF GIANT DRAGON Return 1 face-up Level 5 or higher Dragon-Type monster you control to the owner's hand and destroy all Spell and Trap Cards.
ABARE USHIONI (1) Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
ABSOLUTE END Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
ABSORBING KID FROM THE SKY (1) When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
ABYSSAL DESIGNATOR Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
ACID TRAP HOLE Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.
ADHESION TRAP HOLE Activate only when your opponent Summons a monster(s). While that monster(s) is face-up on the field, its original ATK is halved.
ADHESIVE EXPLOSIVE (1) If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. (2) Destroy the equipped monster during the Standby Phase of your opponent's next turn.
ADVANCE DRAW Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
ADVANCE FORCE (1) You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
ADVANCED RITUAL ART Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
AEGIS OF THE OCEAN DRAGON LORD Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
AFTER GENOCIDE This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
AFTER THE STRUGGLE This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
AGAINST THE WIND Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
AGIDO (1) When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
AIRKNIGHT PARSHATH (1) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (2) When this card inflicts Battle Damage to your opponent, draw 1 card.
ALCHEMY CYCLE The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
ALIEN AMMONITE (1) When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
ALIEN BRAIN Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
ALIEN DOG (1) When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. (2) When you do, place 2 A-Counters on face-up monster(s) your opponent controls.
ALIEN GREY FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. ((1) If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) (2) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
ALIEN HUNTER (1) If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
ALIEN HYPNO (U) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (C) While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● (1) During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. (2) During each of your End Phases, remove 1 A-Counter from each controlled monster. (3) If all A-Counters are removed from one of these monsters, destroy it.
ALIEN KID (1) Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (2) (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
ALIEN MARS (1) The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
ALIEN MOTHER (1) If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. (2) When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
ALIEN OVERLORD (U) You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. (1) Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. ((2) If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) (3) You can only control 1 "Alien Overlord".
ALL-OUT ATTACKS (1) All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
ALLURE QUEEN LV3 (1) Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) (2) If this card would be destroyed by battle, the equipped monster is destroyed instead. (3) During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
ALLURE QUEEN LV5 (1) Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) (2) If this card would be destroyed by battle, the equipped monster is destroyed instead. (3) During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
ALLURE QUEEN LV7 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
ALLY OF JUSTICE CATASTOR (1) If this card attacks or is attacked by a non-DARK monster, destroy that monster at the start of the Damage Step (without damage calculation).
ALTAR FOR TRIBUTE Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
AMAZON ARCHER (1) Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
AMAZONESS ARCHERS You can activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters.
AMAZONESS BLOWPIPER (1) Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
AMAZONESS CHAIN MASTER (1) When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
AMAZONESS FIGHTER (1) All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
AMAZONESS PALADIN (1) Increase the ATK of this monster by 100 for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer".
AMAZONESS SPELLCASTER Until the end of this turn, switch the original ATK of 1 face-up monster on your side of field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
AMAZONESS SWORDS WOMAN (1) The opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving this card.
AMAZONESS TIGER (1) You can only have 1 "Amazoness Tiger" on your side of the field. (2) Increase the ATK of this card by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". (3) As long as this card remains face-up on the field, your opponent cannot attack another monster that includes "Amazoness" in its name, or is named "Amazon Archer".
AMBULANCEROID (1) When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
AMBUSH FANGS Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
AMEBA (1) When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. (C) This effect can only be used once as long as this card remains face-up on the field.
AMPHIBIOUS BUGROTH MK-3 (1) While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
AMPLIFIER Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
AMULET OF AMBITION Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.
AN OWL OF LUCK FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
AN UNFORTUNATE REPORT Your opponent conducts their next Battle Phase twice.
ANCIENT CITY - RAINBOW RUINS This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ●1+: This card cannot be destroyed by a card effect. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ●4+: Once per turn, during your Main Phase, you can draw 1 card. ●5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
ANCIENT CRIMSON APE (1) When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
ANCIENT FAIRY DRAGON (1) Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. (C) You cannot conduct your Battle Phase the turn you activate this effect. (2) Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
ANCIENT FOREST (1) When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. (2) If a monster attacks, destroy it at the end of that turn's Battle Phase.
ANCIENT GEAR (U) While you control a face-up "Ancient Gear", you can Special Summon this card from your hand in Attack Position.
ANCIENT GEAR BEAST (C) This card cannot be Special Summoned. (1) The effects of your opponent's monsters that this card destroys by battle are negated. (2) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
ANCIENT GEAR CANNON (1) You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
ANCIENT GEAR CASTLE (1) Face-up "Ancient Gear" monsters gain 300 ATK. (2) Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. (3) If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
ANCIENT GEAR DRILL Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn.
ANCIENT GEAR ENGINEER (1) Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. (2) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of Damage Step. (3) When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
ANCIENT GEAR FACTORY Select 1 "Ancient Gear" monster in your hand and show it to your opponent. Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You can Normal Summon the selected card without Tributes this turn.
ANCIENT GEAR FIST Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
ANCIENT GEAR GADJILTRON CHIMERA (1) If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
ANCIENT GEAR GADJILTRON DRAGON (1) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (2) If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): ● Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
ANCIENT GEAR GOLEM (C) This card cannot be Special Summoned. (1) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (2) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
ANCIENT LEAF If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
ANCIENT RULES Special Summon 1 Level 5 or higher Normal Monster from your hand.
ANCIENT SACRED WYVERN (1) While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. (2) While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. (3) When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card.
ANDRO SPHINX (1) You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. (2) This card cannot attack during the turn that it is Normal Summoned or Special Summoned. (C) This card cannot be Special Summoned from the Graveyard. (3) If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster.
ANGEL O7 When this card is Tribute Summoned, it gains the following effect: (1)● The effects of Effect Monsters cannot be activated.
ANTE Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand.
ANTEATEREATINGANT (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. (1) You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.
ANTI-AIRCRAFT FLOWER (1) By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
ANTI-FUSION DEVICE Destroy 1 face-up Fusion Monster on the field.
ANTI-SPELL Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
ANTI-SPELL FRAGRANCE Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
APOCATEQUIL (1) While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. (2) When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
APPOINTER OF THE RED LOTUS Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.
APPRENTICE MAGICIAN (1) When this card is Summoned, place 1 Spell Counter on a face-up card that you can place a Spell Counter on. (2) When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
APPROPRIATE Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
ARCANA CALL Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
ARCANA FORCE EX - THE DARK RULER (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. (1) When this card is Special Summoned, toss a coin: ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field.
ARCANA FORCE EX - THE LIGHT RULER (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. (1) When this card is Special Summoned, toss a coin: ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from your Graveyard to your hand. ● Tails: When an effect of a Spell, Trap or Effect Monster's effect that targets this card is activated, negate its activation and destroy it, and this card loses 1000 ATK.
ARCANA FORCE I - THE MAGICIAN (1) When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
ARCANA FORCE VII - THE CHARIOT (1) When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.
ARCANA FORCE XIV - TEMPERANCE (1) During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. (2) When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
ARCANA FORCE XVIII - THE MOON (1) When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
ARCANA FORCE XXI - THE WORLD (1) When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
ARCANA KNIGHT JOKER (C) A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. (1) Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).
ARCANE ARCHER OF THE FOREST (1) While there is a Plant-Type monster on your side of the field, this card cannot be attacked. (2) By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
ARCANE BARRIER (1) Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). (2) You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
ARCANITE MAGICIAN (1) When this card is Synchro Summoned, place 2 Spell Counters on it. (2) This card gains 1000 ATK for each Spell Counter on it. (3) You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
ARCHFIEND GENERAL (1) You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. (2) If this card is on the field but "Pandemonium" is not on the field, destroy this card.
ARCHFIENDS The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning".
ARCHFIEND'S OATH (1) Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
ARCHFIEND'S ROAR Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
ARCHFIEND ZOMBIE SKULL (1) Face-up Zombie-Type monsters you control cannot be destroyed by card effects.
ARCHLORD KRISTYA (S) If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. (1) When you do, add 1 Fairy-Type monster from your Graveyard to your hand. (2) Neither player can Special Summon monsters. (U) If this face-up card would be sent from the field to the Graveyard, it is returned to the top of the owner’s Deck, instead.
ARCHLORD ZERATO (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. (1) If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.
ARMAGEDDON KNIGHT (1) When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
ARMED CHANGER Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. (1) If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
ARMED DRAGON LV3 (1) During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
ARMED DRAGON LV5 (1) By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster. (2) During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
ARMED DRAGON LV7 (C) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". (1) By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster.
ARMED DRAGON LV10 (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. (1) By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.
ARMED NINJA FLIP: Destroy 1 Spell Card on the field. If the card is face-down, look at the card and destroy it if it is a Spell Card. If it is a Trap Card, return it to its original position.
ARMED SAMURAI - BEN KEI (1) In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to it.
ARMED SEA HUNTER (1) If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. (2) If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
ARMITYLE THE CHAOS PHANTOM "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" (C) This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) (1) This card cannot be destroyed by battle. (2) This card gains 10,000 ATK during your turn only.
ARMOR BREAKER (1) Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. (2) While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (C) (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
ARMOR EXE (1) This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. (M) During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, this card is destroyed.
ARMORED AXON KICKER (U) If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. (1) If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.
ARMORED CYBERN (1) Once per turn, during your Main Phase, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. (2) Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (C) (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
ARMOROID (1) When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field.
ARMORY ARM (1) Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. (2) While equipped to a monster by this effect, that monster gains 1000 ATK. (3) When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster’s ATK.
ARRAY OF REVEALING LIGHT Declare 1 Type of monster. (1) Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
ARSENAL BUG (1) If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
ARSENAL SUMMONER FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of of the Labyrinth", or "The Reliable Guardian".
ASCENDING SOUL (1) Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
ASSAULT ON GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.
ASTRAL BARRIER (1) If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack.
ASURA PRIEST (C) This card cannot be Special Summoned. (1) This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. (2) This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
ASSAULT ARMOR (C) Equip only to a Warrior-Type monster that is the only monster you control. (1) It gains 300 ATK. (2) During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn.
ASSAULT MERCENARY (1) Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
ASSAULT MODE ACTIVATE Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
ASSAULT OVERLOAD Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
ASSAULT REVIVAL Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
ASSAULT TELEPORT Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
ASWAN APPARITION (1) If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
A-TEAM: TRAP DISPOSAL UNIT (1) This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
ATHENA (1) Each time a Fairy-Type monster is Summoned, inflict 600 damage to your opponent. (2) Once per turn, you can send 1 Fairy-Type monster you control, except "Athena", to the Graveyard and Special Summon 1 Fairy-Type monster from your Graveyard, except "Athena".
ATOMIC FIREFLY (1) When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
AT ONE WITH THE SWORD Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. (1) It gains 800 ATK. (2) If it destroys your opponent's monster by battle, draw 1 card.
ATTACK AND RECEIVE You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
ATTACK OF THE CORNERED RAT (1) If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)
ATTACK PHEROMONES If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
ATTACK REFLECTOR UNIT Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
AURKUS, LIGHTSWORN DRUID (1) "Lightsworn" monsters cannot be targeted by effects. (2) During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
AUSSA THE EARTH CHARMER FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
AUTOMATIC LASER When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
AUTONOMOUS ACTION UNIT Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it to your side of the field in Attack Position, and equip it with this card. (1) When this card is removed from the field, destroy the equipped monster.
AVALANCHING AUSSA (1) Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
AVATAR OF THE POT (1) By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
AVENGING KNIGHT PARSHATH (1) Once per turn, you can change the battle position of 1 face-up monster your opponent controls. (2) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
AXE OF DESPAIR (1) The equipped monster gains 1000 ATK. (2) When this card is sent from the field to the Graveyard, you can Tribute 1 monster to return this card to the top of the Deck.
B.E.S. COVERED CORE (1) When this card is Normal Summoned, put 2 counters on it. (2) This card cannot be destroyed by battle. (3) If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. (4) If this card battles without a counter, destroy it at the end of the Damage Step.
B.E.S. CRYSTAL CORE (1) When this card is Normal Summoned, put 3 counters on it. (2) This card cannot be destroyed by battle. (3) If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. (4) Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
BACKFIRE When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
BACKS TO THE WALL Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster on the field.
BACKUP SOLDIER Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand.
BAD REACTION TO SIMOCHI As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
BAIT DOLL Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck.
BALLISTA OF RAMPART SMASHING If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
BALLOON LIZARD (1) Put 1 counter on this card during each of your Standby Phases. (2) When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
BAMBOO SCRAP Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
BANISHER OF THE LIGHT (1) As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.
BANNER OF COURAGE (1) During your Battle Phase, all monsters you control gain 200 ATK.
BARK OF DARK RULER You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn.
BARREL BEHIND THE DOOR Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
BARRIER STATUE OF THE ABYSS (1) Neither player can Special Summon monsters, except DARK monsters.
BARRIER STATUE OF THE DROUGHT (1) Neither player can Special Summon monsters, except EARTH monsters.
BARRIER STATUE OF THE HEAVENS (1) Neither player can Special Summon monsters, except LIGHT monsters.
BARRIER STATUE OF THE INFERNO (1) Neither player can Special Summon monsters, except FIRE monsters.
BARRIER STATUE OF THE STORMWINDS (1) Neither player can Special Summon monsters, except WIND monsters.
BARRIER STATUE OF THE TORRENT (1) Neither player can Special Summon monsters, except WATER monsters.
BATTERY CHARGER
BATTERYMAN C
BATTERYMAN INDUSTRIAL STRENGTH
BATTERYMAN MICRO-CELL
BATTLE FADER (1) When your opponent’s monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. (C) If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
BATTLE MANIA
BATTLE OF THE ELEMENTS
BATTLE TELEPORTATION
BATTLE TUNED
BATTLE TUTORS (Mystic Tomato, Shining Angel, UFO Turtle, Mother Grizzly, Flying Kaminari #1, Giant Rat, Pyramid Turtle, etc) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 [Attribute or Type] monster with [specified ATK / specified DEF / specified Level] in [Battle Position].
BATTLE-SCARRED
BAZOO THE SOUL-EATER
BEAST KING BARBAROS UR
BEAST OF THE PHARAOH
BEAST SOUL SWAP
BEASTKING OF THE SWAMPS (1) You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
BECKONING LIGHT Discard all the cards in your hand, then select a number of LIGHT monsters in your Graveyard equal to the number of cards you discarded, and add them to your hand.
BEGONE, KNAVE!
BEHEMOTH THE KING OF ALL ANIMALS
BELIAL - MARQUIS OF DARKNESS (1) Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card.
BENDING DESTINY
BERFOMET
BERSERK DRAGON
BERSERK GORILLA
BIG BANG SHOT
BIG BURN
BIG SHIELD GARDNA
BIG WAVE SMALL WAVE
BIG-TUSKED MAMMOTH
BLACK BRUTDRAGO 1 Tuner + 1 or more non-Tuner Gemini monsters (1) Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. (2) When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
BLACK GARDEN (1) When a monster is Normal or Special Summoned, except by the effect of “Black Garden”, halve its ATK and Special Summon 1 “Rose Token” (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller’s opponent’s side of the field, in Attack Position. (2) You can destroy this card and all face-up Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from your Graveyard.
BLACK HORN OF HEAVEN
BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
BLACK PENDANT
BLACK POTAN
BLACK ROSE DRAGON (1) When this card is Synchro Summoned, you can destroy all cards on the field. (2) Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
BLACK SALVO When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
BLACK TYRANNO
BLACK WHIRLWIND When a “Blackwing” monster is Normal Summoned to your side of the Field, you can add 1 “Blackwing” monster from your Deck to your hand that has less ATK than that monster.
BLACKWING - ARMED WING
BLACKWING - ARMOR MASTER (1) This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. (2) If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). (3) You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
BLACKWING - BLIZZARD THE FAR NORTH
BLACKWING - ELPHIN THE RAVEN
BLACKWING - FANE THE STEEL CHAIN
BLACKWING - GALE THE WHIRLWIND (S) If you control a “Blackwing” monster other than “Blackwing – Gale the Whirlwind”, you can Special Summon this card from your hand. (1) Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
BLACKWING - KALUT THE MOON SHADOW When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase.
BLACKWING - MISTRAL THE SILVER SHIELD
BLACKWING - SIROCCO THE DAWN (U) If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. (1) Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. (C) Monsters other than the selected monster cannot attack the turn you activate this effect.
BLACKWING - SHURA THE BLUE FLAME (1) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect(s) is negated.
BLACKWING - SILVERWIND THE ASCENDENT (1) When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. (C) You cannot conduct your Battle Phase the turn you activate this effect. (2) The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed, this effect only happens once.
BLACKWING - VAYU THE EMBLEM OF HONOR (1) If this card is face-up on the field, you cannot use it for a Synchro Summon. (2) If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner “Blackwing” monster in your Graveyard, and Special Summon 1 “Blackwing” Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.
BLADE KNIGHT
BLAST ASMODIAN
BLAST HELD BY A TRIBUTE
BLAST JUGGLER
BLAST MAGICIAN
BLAST WITH CHAIN
BLASTING FUSE
BLASTING THE RUINS
BLAZE ACCELERATOR (1) You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, (C) but you cannot declare an attack during this turn if you do.
BLAZEWING BUTTERFLY (U) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (C) While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● (1) You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.
BLAZING HIITA
BLIND DESTRUCTION
BLINDLY LOYAL GOBLIN
BLOCKMAN
BLOWBACK DRAGON
BLUE THUNDER T-45
BONDING - H2O
BONE TEMPLE BLOCK
BOOK OF ECLIPSE
BOOK OF LIFE Special Summon 1 Zombie-Type monster from your Graveyard and remove from play 1 monster from your opponent's Graveyard.
BOOK OF MOON Flip 1 face-up monster on the field into face-down Defense Position.
BOOK OF TAIYOU Flip 1 face-down monster on the field into face-up Attack Position.
BOSS RUSH
BOTANICAL LION (1) This card gains 300 ATK for each face-up Plant-Type monster you control. (2) Control of this face-up card cannot switch.
BOTTOMLESS SHIFTING SAND
BOTTOMLESS TRAP HOLE Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
BOUNTIFUL ARTEMIS (1) Draw 1 card from your Deck each time a Counter Trap Card is activated.
BOWGANIAN
BRAIN CONTROL Pay 800 LifePoints. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
BRAIN GOLEM (1) Effects of face-up LIGHT monsters are negated. (2) If this card destroys a LIGHT monster by battle, it can attack once again in a row.
BRAIN JACKER
BRAIN RESEARCH LAB (1) Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. (2) If successful, place 1 Psychic Counter on this card. (3) You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. (4) When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
BRANCH!
BREAK! DRAW!
BREAKER THE MAGICAL WARRIOR
BREAKTHROUGH!
BRIONAC, DRAGON OF THE ICE BARRIER (1) You can discard and number of cards to the Graveyard to return the same number of cards from the field to the hand.
BROKEN BLOCKER
BROWW, HUNTSMAN OF DARK WORLD Also see rulings for “Dark World Monsters”.
BUBBLE CRASH
BUBBLE SHUFFLE
BURIAL FROM A DIFFERENT DIMENSION
BURNING ALGAE
BURNING BEAST (1) Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. (2) While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (C) (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
BURST STREAM OF DESTRUCTION
BUSTER RANCHER
BUTTERFLY DAGGER - ELMA
BY ORDER OF THE EMPEROR
BYSER SHOCK
CAIUS THE SHADOW MONARCH (1) When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.
CALL OF THE HAUNTED Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
CALL OF THE MUMMY
CALL OF THE REAPER
CALMING MAGIC
CARD BLOCKER
CARD DESTRUCTION
CARD GUARD (1) When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. (2) This card gains 300 ATK for each Guard Counter it has. (3) Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. (C) If that card would be destroyed, remove the "Guard Counter" instead.
CARD OF SAFE RETURN
CARD OF SANCTITY
CARD ROTATOR
CARD TRADER
CARD TROOPER (1) Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard until the End Phase. (2) When this card you control is destroyed and sent to the Graveyard, draw 1 card.The (2) mandatory Trigger Effect only activates if "Card Trooper" is destroyed while on your side of the field.
CARDS OF CONSONANCE
CASTLE GATE
CASTLE WALLS
CATAPULT TURTLE (1) You can Tribute 1 monster to inflict damage equal to half of its ATK to your opponent.
CATNIPPED KITTY
CATOBLEPAS AND THE WITCH OF FATE
CAVE DRAGON
CEASEFIRE
CELESTIA, LIGHTSWORN ANGEL (1) When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
CELESTIAL TRANSFORMATION
CEMETERY BOMB
CENTRIFUGAL FIELD
CESTUS OF DAGLA
CHAIN DESTRUCTION
CHAIN DISAPPEARANCE You can only activate this card when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all cards of the same name in their hand and Deck. Their Deck is then shuffled.
CHAIN ENERGY
CHAIN MATERIAL [EFFECT] Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. [CONDITION] You cannot attack during the turn this card is activated. [CONDITION] If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
CHAIN STRIKE
CHAIN SUMMONING
CHAIN THRASHER
CHAINSAW INSECT
CHANGE OF HEART
CHANGING DESTINY
CHAOS COMMAND MAGICIAN
CHAOS EMPEROR DRAGON - ENVOY OF THE END
CHAOS NECROMANCER
CHAOS SORCERER This card cannot be Normal Summoned or Set. (S) This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. (1) Once per turn, during your Main Phase, you can remove from play 1 face-up monster on the field. (C) If you activate this effect, this card cannot attack this turn.
CHAOSRIDER GUSTAPH
CHARGE OF THE LIGHT BRIGADE Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
CHARM OF SHABTI
CHECKMATE
CHIMERA THE FLYING MYTHICAL BEAST
CHIMERATECH FORTRESS DRAGON “Cyber Dragon” + 1 or more Machine-Type monsters (C) This monster cannot be used as a Fusion Material monster. (S) You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use “Polymerization”.) (1) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
CHIMERATECH OVERDRAGON
CHIRON THE MAGE
CHOPMAN THE DESPERATE OUTLAW
CHOSEN ONE
CHRYSALIS DOLPHIN
CHTHONIAN ALLIANCE
CHTHONIAN BLAST
CHTHONIAN POLYMER
CHTHONIAN SOLDIER
CLEAR VICE DRAGON (1) You are unaffected by the effects of "Clear World". (2) If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. (3) If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
CLEAR WORLD
CLIFF THE TRAP REMOVER
CLOAK AND DAGGER
CLOCK TOWER PRISON
CLOUDIAN - ACID CLOUD
CLOUDIAN - ALTUS
CLOUDIAN - CIRROSTRATUS
CLOUDIAN - EYE OF THE TYPHOON
CLOUDIAN - GHOST FOG
CLOUDIAN - NIMBUSMAN
CLOUDIAN - POISON CLOUD
CLOUDIAN - TURBULENCE
CLOUDIAN SQUALL
COACH GOBLIN
COBRA JAR
COCOON OF EVOLUTION
COCOON PARTY
COCOON REBIRTH
COCOON VEIL
CODARUS (1) You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard.
CODE "A" ANCIENT RUINS (1) Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. (2) Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
COFFIN SELLER
COLD WAVE This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set and Spell or Trap Cards.
COLLECTED POWER
COLOSSAL FIGHTER (1) This card gains 100 ATK for every Warrior-Type monster in any Graveyard. (2) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.
COLOSSEUM - CAGE OF THE GLADIATOR BEASTS
COMBINATION ATTACK
COMBO FIGHTER
COMBO MASTER
COMMAND KNIGHT
COMPULSORY EVACUATION DEVICE
CONFUSION CHAFF
CONSCRIPTION
CONSECRATED LIGHT
CONTACT OUT
CONTINUOUS DESTRUCTION PUNCH
CONTRACT WITH EXODIA
CONTRACT WITH THE ABYSS
CONVERT CONTACT
CONVULSION OF NATURE
COPY PLANT
CORE BLAST
CORE BLASTER
CORE COMPRESSION
CORE REINFORCEMENT
CORRUPTION CELL 'A'
COSMIC FORTRESS GOL’GAR (1) Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. (2) Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
COSMIC HORROR GANGI'EL
COST DOWN
CREATURE SEIZURE
CREATURE SWAP
CREEPING DOOM MANTA
CRIMSON FIRE
CRIMSON SENTRY
CRIOSPHINX
CROSS COUNTER
CROSS PORTER (1) You can send 1 monster you control to the Graveyard and Special Summon 1 “Neo-Spacian” monster from your hand. (2) When this card is sent to the Graveyard, you can add 1 “Neo-Spacian” monster from your Deck to your hand.
CRUSADER OF ENDYMION
CRY HAVOC!
CRYSTAL ABUNDANCE
CRYSTAL BEACON
CRYSTAL BEAST AMBER MAMMOTH
CRYSTAL BEAST AMETHYST CAT
CRYSTAL BEAST COBALT EAGLE
CRYSTAL BEAST EMERALD TORTOISE
CRYSTAL BEAST RUBY CARBUNCLE
CRYSTAL BEAST SAPPHIRE PEGASUS
CRYSTAL BEAST TOPAZ TIGER
CRYSTAL BLESSING
CRYSTAL COUNTER
CRYSTAL PAIR
CRYSTAL SEER
CRYSTAL TREE
CÚ CHULAINN THE AWAKENED
CUNNING OF THE SIX SAMURAI
CUP OF ACE
CURSE OF AGING
CURSE OF ANUBIS
CURSE OF DARKNESS
CURSE OF FIEND Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.
CURSE OF ROYAL
CURSED SEAL OF THE FORBIDDEN SPELL
CYBER ARCHFIEND
CYBER BARRIER DRAGON
CYBER BLADER
CYBER DINOSAUR (1) When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand.
CYBER DRAGON
CYBER DRAGON ZWEI
CYBER ELTANIN (C) This card cannot be Normal Summoned or Set. (S) This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and your Graveyard. (1) This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. (2) When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard.
CYBER END DRAGON
CYBER ESPER
CYBER GYMNAST
CYBER JAR
CYBER KIRIN
CYBER LASER DRAGON
CYBER OUROBOROS
CYBER PHOENIX (1) While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. (2) When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card.
CYBER RAIDER
CYBER SHADOW GARDNA
CYBER TUTU
CYBER TWIN DRAGON
CYBER VALLEY You can use 1 of the following 3 effects: (1) When this card is selected as an attack target by an opponent’s monster, you can remove this card from play to draw 1 card and end the Battle Phase. (2) You can remove from play this card and 1 face-up monster you control, then draw 2 cards. (3) You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
CYBERDARK EDGE
CYBERDARK HORN
CYBERDARK IMPACT!
CYBERDARK KEEL
CYBERNETIC HIDDEN TECHNOLOGY
CYBERNETIC MAGICIAN
CYBERNETIC ZONE
CYBORG DOCTOR
CYCLON LASER
CYCLONE BOOMERANG
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