The Individual Rulings page has been updated to include rulings for "Imperial Custom" and "Trap Monsters". These rulings will be especially useful if you're considering innovating a Deck around "Uria, Lord of Searing Flame" (have you read our last blog post about Special Summons that DO/DO NOT use the chain? Uria makes an appearance)! Trap Monsters that can't be destroyed by battle? "Heavy Storm" resulting in a mere 1-for-1 exchange? Check it out and let us know if we missed anything!
The 6 Trap Monsters available for play in Edison Format are (from left to right): - Cyber Shadow Guardna - Embodiment of Apophis - Machine King - 3000 B.C. - Metal Reflect Slime - Stronghold the Moving Fortress - Zoma the Spirit